Tuesday, April 16, 2013

Game Design Model Build for Recon Assault


Assignment guidelines-Congratulations!! You have been hired as a modeler to work on a new futuristic game called RECON ASSAULT. Your first assignment id to design a futuristic rifle that would be used for game play production. This weapon will be a long shoulder mount rifle that would be carried with both hands, not a small single hand held weapon. Please incorporate the standard elements that all rifles contain: a handle with trigger, barrel, stock, shoulder press, chamber for round, and attachable ammunition clip. There should be angled and curved surfaces to help imply that this is a futuristic rifle.
Crossbows and pirate blunderbuss rifles are not futuristic.If you have any questions or concerns please ask.
Please consider a theme for your design that will aide in the development of your design.

Steps of the production pipeline: 
1.Silhouette shapes
2. Rough maya model mock ups 
3. Finished model on presentation page




Wednesday, October 12, 2011




Assignment #3 Part 2- Nerf Dart Gun Rifle

Part of being an efficient modeler is knowing how to re use your parts, and modify them quickly to create new models.

Assignment Guideline lines- Take your model that you created for the Super Soaker Rifle project, and modify it to become a Nerf Dart gun rifle. Modify existing parts by changing vertices, using scale, and extruding faces. This could mean getting rid of the water containers, and adding other elements. You will also need to create a couple new parts, and model extra pieces that will aide in the adaption of a new design. (This Dart Gun rifle) should look different from your original Super Soaker rifle.)

When finished assign other materials, and shaders to make your Nerf Dart Rifle different from your Super Soaker render.
















Here is some sample reference of other parts you could create to add onto your rifle. Scopes, flash lights, laser pointers, etc, etc.